Sea of Thieves is a video game where the player has to keep completing different tasks to get further in the game. The goal for the player is to get the treasure at the end and complete different assignments by doing what the instructions tell you to do. In the game you are a pirate and the entire game is pirate themed. Rewards come from the different things you accomplish and the game tries to keep the player locked in by making the player always want to complete the next tasks. Oftentimes in the game you will have to follow some sort of map to get to your destination and the journey is never an easy task. I believe that an argument that the video game Sea of Thieves makes is to not stop until you have reached the end. The game has many symbols and speech bubbles that always strongly recommend the player to keep accomplishing tasks because the best part is always the end and if you do not make it to the end then all of your work and time put in ends up being a waste. The way they do this can make the player feel more inclined to keep going because they often say to not stop there. The levels get harder as you go up and the further you get the more likely the player is to want to quit because it gets harder and harder and can get more frustrating. One way they make this argument is by flashing the reward on the screen for the player to see because it gives them motivation. Seeing the reward can make the player less likely to quit and inspire them to keep getting stuff done until the reward has been reached. One way the argument in this game relates to my theme is because this same mindset can work for college. What I have noticed in my first semester of college is how enforced it is to just make sure you are getting stuff done and not stopping. It can be extremely tempting to just push off a difficult assignment and not ever end up doing it because of how hard it is but you have to look to the end and see the bigger picture behind accomplishing all the tasks that come with college. This game has a deeper meaning behind it than I originally thought and it was easy to relate it to my college experience so far. Another resemblance that I have found that Sea of Thieves has with college is to get out there and meet people. A couple months before I left for college everybody around me would always say to make sure that you meet people and make a lot of friends. In the game you can only get so far by yourself and you have to eventually meet up with other online players to get stuff done together. I believe both of those have strong meanings to them and it is something most people would overlook in video games.