Engaging learners inside the classroom can present numerous challenges, many of which seem to grow exponentially more difficult when attempting to engage learners outside of the classroom. With the help of Nearpod instructors can bring interaction to the classroom by enhancing tools that may already be in use, such a PowerPoint, PDFs, or document types. Nearpod …
The Digital Education Collaborative and Greenwood Library are happy to announce that the DIGILab will be opening September 11, 2017! The name DIGILab was selected by campus vote of student suggested names that took place in the Fall of 2016. You can find the DIGILab on the first floor of the Greenwood Library, where the …
Welcome to the start of a new academic year! As you enjoy all we have to offer in support of an individualized Longwood experience, do not forget that the Digital Education Collaborative partners with you to support use of learning technologies. We provide the support and structure behind the University’s commitment to academic success and pedagogical …
Google Cardboard is an easily accessible form of virtual reality. There is a growing trend around the intersection of virtual reality (VR) and educational technological pedagogy. VR technology assists with traveling the world and having experiences that are normally out of reach due to variables such as cost and time. Google Cardboard can be used to experience sites …
Task Labels is an app that allows you to organize just about every aspect of your life into ‘labels’. You can separate different extracurricular activities, courses, occupations, and even tasks for your everyday life. Within each ‘label’, you can insert various tasks. This app helps you keep your busy life in order; you can access the web version …
In this episode, Jenny is joined by special guest, graduate student, Meredith Peck to discuss how educational technology affects the graduate school experience.
Trying a new experiment this week, join host Jenny Quarles as she asks some leading questions to faculty about podcasting and its academic purposes.
In this episode, Jeff and Jenny discuss the differences between and various options available for synchronous and asynchronous learning.
In this episode, Jeff and Jenny explore the use of 3D printing in education.
In this episode, Jeff and Jenny explore copyright, intellectual property, and licensing and how it plays a role in sharing content for education.