We held our second, semi-annual, Student Tech Showcase earlier this week. Four (4) members of the Instructional Technology Collaborator team spent approximately 15 minutes, each, connecting a DEC-supported technology to the teaching and/or learning experience. These presentations were part of the 4th tier of the ITC Badging Program and serve as the implementation component of a 3rd tier badge, Presentation Design. Each of the 4 ITCs spent the fall 2016 semester designing these presentations, working with DEC professional staff for feedback. Intended to serve as an introduction, Longwood instructors are welcome to work with the Digital Education Collaborative for further assistance on any of the technologies presented.
Videos are linked below and follow the description for the corresponding presentation. Unfortunately, we do not have a recording of Kyle’s “3D Printing in Education” session. Kyle, and Paige, will return to the team in the fall 2017 semester and can be available to work with instructors as a follow up to their sessions. Though Kristin and Michael are graduating, other ITCs will be available and are trained to assist instructors with Kahoot! and the Google Apps for Education suite.
A Kahoot! and a Half!
Kahoot! is a free, web-based platform that makes learning fun for students through its use of games. Players can join a Kahoot! game from any internet-enabled device. Professors can capitalize on existing games, or create their own, to customize the learning experience to meet specific learning objectives. Kahoot! games provide students the opportunity to interact with course content, each other, and the instructor in ways that enrich the learning environment by enhancing engagement across all domains.
3D Printing in Education
Due in part to its broad applicability, 3D printing has been on the forefront of innovation in a variety of realms. This presentation will review and demonstrate the basics of 3D printing, as well as showcase sample prints previously created. Examples of 3D printing projects supporting the student learning outcomes will be provided and attendees will be encouraged to brainstorm disciplinary-specific connections.
Presented by: Kyle, Instructional Technology Collaborator
Watch Link: not available
Collaborate with Google
This session will highlight the benefits of using Google Docs as a tool for assisting collaboration on group projects as well as for individual projects that require feedback and revisions. Topics such as how to help students create documents that are shared with other classmates as well as the instructor, in addition to the particular advantages Google Docs provides for projects that require some collaboration, will be addressed.
Getting the most out of Canvas
Canvas has a number of built-in options to enhance the online learning environment. While these built-in options remain available to instructors, many may not know that additional options are available through Canvas apps. Working with our campus Canvas administrators, instructors are able to identify and implement pedagogically sound applications within their Canvas course(s). This session will discuss how instructors can connect an app to identified student learning outcomes, thus qualifying as pedagogically sound, ways apps can enhance the teaching and learning experience, and how to gain access to implement an app.
Please don’t hesitate to contact us if you have any questions or concerns as a follow up to what was covered at the Student Tech Showcase.