Google Cardboard is an easily accessible form of virtual reality. There is a growing trend around the intersection of virtual reality (VR) and educational technological pedagogy. VR technology assists with traveling the world and having experiences that are normally out of reach due to variables such as cost and time. Google Cardboard can be used to experience sites from around the world, in the comfort of your own classroom. Consider learning outcomes that can be achieved if students are able to visit ancient ruins or explore location-based cultures. The application of virtual reality opens the door to enhance the breadth and depth of the teaching and learning experience.
How does Google Cardboard work?
Google Cardboard makes use of what many individuals already have access to – a smartphone. Placing your phone at an optimal distance (which is predetermined once you place your phone in the cardboard) provides the best view, shown below. The lenses create a three dimensional effect, when placed over your eyes, when using compatible apps. As you move your head, the images respond as if you are actually there. Street Vue, one of the compatible apps, allows you to explore streets in other countries while viewing your surroundings in virtual reality that reacts to your actual position in space.
Getting started with Cardboard (adapted from Google’s Support Page)
- Once you have purchased your Cardboard Viewer, down the Google Cardboard app from the Google Play Store or Apple’s App Store;
- Open the app and follow the setup instructions:
- Scan the QR code on the Cardboard viewer using your phone’s camera;
- Remove the viewer from the sleeve and open the top flap;
- Take out the side flaps and then, pull the flaps up and press against the fasteners on the siders of the viewer;
- Put your phone inside the Cardboard Viewer and look through viewfinder to continue.
The Digital Education Collaborative has one Google Cardboard, and associated smart phone, in our inventory. If you have any questions, or want to talk with an instructional designer about using Google Cardboard to fulfill learning outcomes, please contact us directly.
*This post was drafted by Kyle, an Instructional Technology Collaborator.